Notably, the evolution of virtual worlds would bring a lot
of benefits to society. For example, because education is getting more intense
as time progresses, and because a “good learning environment” is subjective,
virtual reality expands the notion of shaping an education’s settling to make
students more comfortable. But the general idea behind that, is that virtual
worlds would be detrimental to student’s ability to cooperate with other
individuals in real life. However, there are ways to overcome this issue. Diane
Mehta in her article “After Second Life, Can Virtual Words Get a Reboot?”,
pointed out that “Virtual worlds can give us social connectivity, built-in
support groups, and ways to avoid ever being alone again.” (Mehta). In other
words, virtual worlds can be social, in fact as social as people are in the
real world. This can be very helpful for adolescence that are learning how to
effectively network with others. Another
example is that virtual worlds helps individuals that suffers from social
anxiety in becoming better at socializing. This is evident in an article on
CNN, “iReport: 'Naughty Auties' battle autism with virtual interaction”, when
the article express the idea that virtual world can help people with social
anxiety issues, such as people with autism. This is done by creating
simulations where individuals with autism can interact with avatars that act
like real human beings. This way, they can get more practice socializing before
interacting with real people in society. (CNN.com). The essence of the
article’s point, is that virtual worlds can give these individuals in society a
chance to work on fixing their social issues, and without the stress of the peer
pressure.
On the other hand, virtual worlds can also be used to imitate
crimes that individuals secretly wish they can do in the real world, and
without negative consequences. This can have a detrimental effect on how people
behave in the real world. An Unknown author explores this notion on the web
article “Virtual world may impact real-world behavior” when the author noted
that “in virtual environments, people can freely choose avatars that allow them
to opt into or opt out of a certain entity, group, or situation…Consumers and practitioners
should remember that powerful imitative effects can occur when people put on
virtual masks”. In other worlds, these
virtual worlds give people the ability to take on a new identity or a “virtual
mask”, which makes it much easier for them to imitate bad deeds. This make it
extremely hard to point a finger at the person committing these acts. This can
seem harmless because although the virtual world visually mirrors reality, it
does in fact lack the ability to allow people to physically feel what they
perceive. However, it doesn’t protect people from the potential psychological harm
that these “cyber villains” could do to others when they have their “virtual
mask” on. Thus, making the victims behave in a depressive manners in the real
world, and the villains more prone to misbehave in the real world.
Ultimately, virtual reality fosters creativity because it
allows individuals to create worlds through their imagination. Thus, in these
worlds anything is possible. However, this arises the concern in society that
it will allow people to behave like they would in a state of nature. Savagely with
no restriction to their behaviors. However, most likely there will be monitors
that will prevent these act, like the monitor of society, or cops, that we have
in the real world. To progress in virtual reality, is to progress in a world
that gives individuals many super powers. In the end, I believe that virtual
reality will be a part of society very soon, and it will beget a new era of creativity.
CNN. Cable News
Network, n.d. Web. 24 Oct. 2016.
<http://www.cnn.com/2008/HEALTH/conditions/03/28/sl.autism.irpt/index.html>.
Forbes. Forbes Magazine, n.d. Web. 24 Oct. 2016.
<http://www.forbes.com/sites/dianemehta/2013/04/30/after-second-life-can-virtual-worlds-get-a-reboot/#4c3e2844143b>.
"Virtual World May Impact Real-world Behaviour."
Health24. N.p., 10 Feb. 2014. Web. 24 Oct. 2016.
<http://www.health24.com/Mental-Health/News/Virtual-world-may-impact-real-world-behaviour-20140210>.
No comments:
Post a Comment